At least according to BioWare, anyway. The team is looking for versimilitude with the movie, including the detailed, almost choreographed combat sequences. In an interview with videogaming247, BioWare co-founder Greg Zeschuk described classic Star Wars fights as “. . . elegant; it’s big, powerful moves and lightning bolts flashing, but in a way that makes sense visually and aesthetically.”
Some sites, notably Kotaku and Destructoid, are skeptical. They note, and rightly so, that one of the weaknesses of the prequels was the overly-rehearsed lightsaber duels at the expense of thing like, say, dialogue. I, for one, doubt that BioWare is ever going to skimp in the writing department. I suspect the combat will be similar to the pause-and-play back-and-forth of the original KOTOR, with some modern flourished befitting the five-plus years since that game’s release. We’ll know more in the weeks and months to come.