Playing With My Weiner

Gaming at the mercy of miniature daschunds.

Spore Expansion Pack Coming This Spring January 8, 2009

Filed under: Games,PC,Spore — Gwyddia @ 12:28 pm
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Not so excited about the Spore: Creepy and Cute parts pack?  Want more – ahem – gameplay?  

Your wish is Maxis’ command.  Spore Galactic Adventures will be released in March.  While details are still scarce, this new title promises to be just the first in of a Sims-like prolific progeny of small gameplay and large item expansions.  We’ll know more during Maxis’ special even later this month, where they announce their full “Spore line-up for 2009″.  No word on the presence or absence of DRM for these new goodies.

 

Weinercast Wednesday November 12, 2008

The Weinercast is go! This week: The Future of DRM.

As always, the Weinercast is available on Gwyddia - Weinercast

Please leave us a review or a comment/question, and we’ll address it on air next week!

A non-iTunes link if you need it.

 

Spore Goes From Release to Xpax in 2.3 Seconds October 12, 2008

Filed under: Games,Mac,PC,Rumors,Spore — Gwyddia @ 10:57 am
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Fastest expansion pack ever?  You folks tell me.  Either way, a “parts pack” called Spore Creepy and Cute has appeared on the EA Store. While the Features section of the offering is curiously blank, other sources indicate to The Weiner that this is JUST a parts pack with no new game content other than stuff to stick on your penis creatures.

Spore Creepy and Cute will cost USD 19.95 and is, at the time of this writing, ironically available only as a digital download on November 18.

 

Spore DRM fun continues September 28, 2008

Filed under: Games,GamesLaw.net,Industry,PC,Spore — Gwyddia @ 4:42 pm
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The Spore DRM fracas has reached new heights. EA has been sued in federal court over their use of SecuROM. You can check out my article about it at GamesLaw.net.

 

GamesLaw.net updates: Spore and John Facenda September 14, 2008

Filed under: GamesLaw.net,Industry,Rock Band,Spore — Gwyddia @ 3:01 pm
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I’ve been busy today.  Rock Band 2 and two articles on GamesLaw.net.

Power, Glory, Facenda.

Power, Glory, Facenda.

Facenda’s family wins another round.

and

Spore DRM is more trouble than its worth.

Gamers

To: EA Love: Gamers

 

WeinerCast #2 is go! September 10, 2008

Filed under: Games,Previews,Spore — Gwyddia @ 7:49 am

Now available on iTunes! If you like it, leave me a review!

And a non-iTunes link if you need it.

 

PAX video game previews in review September 2, 2008

So many games, so little time on each.  Here’s my post-PAX roundup of the games I played.

Starcraft II – I was fortunate to get a total of 40 minutes with this one, thanks to team-camping it with Peter.  He tried the Humans, I tried the Protoss (everyone and their grandmother’s dog tried the Zerg, so I just watched them).  The order of the day is “streamlined”.  Starcraft II feels like Starcraft, but it also feels very slick and smooth – almost too slick and smooth.  For example, gathering has been made quicker by allowing your forces to get more from each node they whack.  Units don’t move, they glide, no matter which race they are.  The Protoss are still unbelievably shiny, and the Zerg still make noises that should never be combined with eating.  The humans are, well, human, and sometimes they zig zag where they should have zug zugged.  That is to say that command and control seemed a bit of an issue, but whether this was because of new controls or the fact that its been so many years since we’ve used the old ones remains to be seen.  As an admitted Blizzard fan, I’ll be watching this one with great interest.

 

 

World of Warcraft: Wrath of the Lich King:  Ah, WoW, my not-so-secret vice.  You see, I have this gnome, and she’s stabby…and l33t, and lots of other things that I will never be in real life.  Thus, any new expansion to this cash cow in the Blactivision barn warrants my full attention.  I waited longer to play the beta for ten minutes than I waited for any other single thing at PAX.  And here, readers, is the heresy – it wasn’t worth it.

Yes, I am looking forward to WotLK.  Yes, I will buy it and level my gnomes and roll my tiny pink-haired Death Knight.  That being said, what I saw on the show floor (when the Beta was up) felt not so much like an expansion pack, but rather a major patch.  Of course, I didn’t have time to explore all the new crafting, the second new zone (I only entered the Howling Fjord), or even get a tiny haircut, but I did run around and kill things in an attempt to gain loot, which is the essence of the thing.  The killing was the same as it ever was, the loot was vendorable grays.  I think there is a lot here, to be sure, I just think it will take some deeper delving to discover it.  

 

 

Spore:  “What’s with all the screaming?”  I’m a Wright fan since Sim City.  (The original, Maxis version, thank you.)  I like God games.  I farm my pinatas and research feudalism with the best of them, but for some reason, Spore is not grabbing me.  Create your own creature and allow it to evolve?  I’ve played Flow.  Bring a civilization through time?  I’ve played, well, you know.  Launch ’em into space?  I remember Sim Earth. Yes, it’s shiny, yes, penises abound, but I think the proof is in the primordial soup here, and I’m not appetized. Spore doesn’t feel new to me, it feels like work, and I have enough of that on my plate these days.  

I feel the same way about Little Big Planet, by the way.  It looks adorable, but frankly, I’m overwhelmed by the choices.  I absolutely understand that there is a market for these games, and I look forward to the delights that the superusers of these games create.  I’m just wondering when we decided it was a good thing to encourage people to charge us $60 to do their job and make a game.

 

 

Fallout 3 – Just to prove I’m not a crank, let me say Fallout 3 is so dirty-shiny it hurts.  I loved watching the VATS system in motion, and I praise Ceiling Cat that Bethesda has learned that first and third-person views can live together in one game without creating a civil war.  I think the leveling system is great, the visual design is spot-on for the retro-apocalyptic flavor of the game world, and I think that scorpions suck.  That is all.

 

 

Lock’s Quest – From the folks that brought you Drawn To Life, 5th Cell, comes Lock’s Quest.  First off, let me congratulate 5th Cell for sticking to its DS Wireless Download method of demo this year.  It worked very well for DTL last year, and it was fun to use my DS wireless for something at PAX besides PictoCock and getting creamed at MarioKart.  Not having to wait in line was another big plus.

Lock’s Quest is a strategy RPG which recently won IGN.com’s Best of E3 Strategy Game award.  Don’t let the game’s faint competition at E3 deter you, though – Lock’s Quest is a solid strategy game with a colorful steampunk art style.  More importantly it brings the building-type strategy RPG firmly to the DS.  You have four different building materials to mine and work with, ala Starcraft or Warcraft, and an able commander in Lock himself.  The DS stylus is an excellent building and drawing tool, allowing you to fashion fortresses and walls with ease.  I’m looking forward to owning this one.