Playing With My Weiner

Gaming at the mercy of miniature daschunds.

Preview: The New XBox Live Experience November 4, 2008

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Are you experienced?  As Jimi rock and rolls in his grave, Microsoft prepares to roll out their “New XBox Live Experience” on November 19th.  First announced and shown at E3, the NXLE is essentially a giant Dashboard update, which means that ready or not, it is coming to your system in two weeks. In response to a “can I keep my old system?” FAQ, Microsoft replies, in near-Orwellian fashion:

 

“Why would you want to? The New Xbox Experience is the same experience you had before and so much more! As a matter fact, the blades that people have come to know and love are integrated directly in to the guide button so that every aspect of the Xbox experience is always only one button click away. The new Xbox experience is built with community as its foundation and requires everyone to upgrade.”

 

Microsoft is touting NXLE as the “ultimate social entertainment experience”.  Apparently concerts, clubs, coffeeshops, and the like are done for good.  But enough of slagging on the change for change’s sake. What’s new?

 

633608089139281317First up, move over Miis.  Avatars are here.  Immediately after downloading the new interface you will be asked to create an avatar, which will take the place of your gamerpic and will be used in games ranging from Scene It! to . . . Scene It! 2.  

 

Next comes Themes 2.0. This PS3 Home-esque feature gives you your own little piece of virtual real estate. Each graphic you see in a theme ties into the overall effect, and there are rumors of purchaseable theme items for that “special touch”. People with friends can invite them into the Friends Channel to host an avatar party, complete with dressup dolls and pudgy unicorns. Ok, I made that last part up. Still love your Penny Arcade blades theme? Microsoft assures us that we won’t lose our old gamerpics and themes, but as of this writing, they “haven’t given out specifics about how your Gamerpics and Themes will be used when the update launches”.

 

One of the biggest new features, both in terms of impact and hard disk space, is the new Netflix on Demand feature. If this works like the PC version, XBox Live users will be able to watch any of thousands of movies on their large shiny TVs without having to wait for a disc to arrive in the mail. This feature requires membership in the Netflix unlimited subscription plan and, I’d imagine, sufficient hard disk space to store the data. This should become interesting to Comcast subscribers, who have a shiny new bandwidth cap.

 

But they were both the streets of shame...

But they were both the streets of shame...

Where does this leave “Arcade” and “Core System” users? Microsoft states that “to download the update, Xbox LIVE members will need to have at least 128MB of memory available. However, we recommend having a hard drive for the best experience.” Right. So upgrade now, folks, lest ye be judged.

 

All in all, I think that some of these changes are decent. The streamlined interface will be nice after the learning curve, and avatars look fun, if useless. The big draw is really Netflix, and we won’t know how well that actually works after launch. Here’s hoping they can keep the system up longer than Sony has of late with Little Big Planet.

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Review: Fable II October 28, 2008

Filed under: 4 weiners,Araan,Games,Reviews,XBox 360 — Gwyddia @ 3:57 pm
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From Araan:

 

This is NOT a stereotype.  No.

This is NOT a stereotype. No.

You’ve seen a lot about Fable II on this site. Actually, I should say you’ve seen a lot about Peter Molyneux, Fable’s creator, who has Chronic Foot-In-Mouth Disease. You may have seen an article or listened to a Weinercast here and there in which his penchant for over-promising and under-delivering has been discussed.

 

I’m a fan of the original Fable and was ready to give Fable II a fair shake. I eagerly slipped the disc into the Xbox 360 and waited impatiently through the Microsoft and Lionhead bumpers for the actual Start screen to show.

 

Starting the game allows you to choose between playing a male or female Hero — a choice unavailable in the original — and is followed by a beautifully rendered cutscene that drops you into the middle of the action into the town of Bowerstone from the first game. It’s hundreds of years after the time of Fable, though, and the world has changed greatly. You’ll find early on, for instance, that no one really believes in Will (magic) anymore, and that firearms are now commonplace. Fable II represents a more rational, almost Renaissance-like world compared to the more fairytale-like medieval world of the original Fable.

 

Many of the elements of the new edition of the land of Albion will seem familiar. Yep, there are still Demon Doors that lead to treasure once you’ve figured out what’s needed to open them. Chests containing goods abound. The chief difference is that the Hero’s Guild is no more; it was destroyed in the time between the two games, and there are no heroes anymore until you come along. (It’s implied throughout the game that you are a descendant of the character from the first Fable, who is referred to as the Hero of Oakvale.)

 

Fable II is a game that I would say appeals to both “passengers and sailors”. That is, it’s very easy for even the most casual gamer to enjoy, while also offering rewards for those who wish to play deeper inside of it. Let’s take two cases to illustrate: the Dog and making money. A lot has been said about the Dog, and I find the concept and the implementation both innovative and refreshing. Honestly, what hero runs around with a minimap in his head? The dog is a much more natural way of finding your way around. There’s also a trail of “reverse breadcrumbs” wherever you go — you’ll find that following a golden, glowing trail will lead you to your quest destinations.

 

There’s so much going on in Fable II that it’s tempting to delay pursuing the story while interacting with the rest of the world, much as I did. You’ll find that the story itself is well-plotted and full of unexpected twists and a couple of breathless, I-can’t-believe-that-just-happened moments.

Take A!  And B!  And A again!

Take A! And B! And A again!

 

And then there’s money — it’s ridiculously easy to come by. A number of jobs have been implemented in the game. These are essentially minigames that you’re paid to play. They have different “skins” as it were, but the play is more or less the same whether you’re a blacksmith or a woodcutter. You mash the A button at the right time, you make gold. That’s it. You can rack up a few thousand gold coins in a short time. If you’re eager to upgrade your gear it’s an easy way to make some money; if you’re looking at a longer-term investment you can put your cash into real estate by buying a house or business. Your rental fees accumulate even while you’re not playing, so it can be a big moneymaker over time to invest for the long term.

 

The game shipped with some problems. Audio sometimes goes out of sync with the rest of the game, causing stuttering and other annoying effects. I also have to fault Lionhead, again, for releasing the game without the promised — and still MIA at the time of this writing — online multiplayer feature that so many were looking forward to.

 

For being worth your $60 despite Molyneux’s best attempts to the contrary, Fable II gets 4 weiners out of 5.

 

Review: Guitar Hero World Tour October 27, 2008

This is not Rock Band.

 

Beat it!

Beat it!

I need to get that out of the way right now. I also need to state that we are playing this game on Xbox 360 with the Rock Band 2 drums and microphone, but the Les Paul Guitar Hero III guitar.  I have to admit that I went into GHWT thinking of it as a Rock Band 2 expansion pack. I quickly learned how wrong I was.

 

The art style of GHWT is animated and over-the-top, and each instrument and type of play has a series of hysterical cutscenes that just scream “rock”. The characters, both the pre-made type and the ones you can create are the colorful distorted, exaggerated “Judy Nails” types you’ve come to expect from GH. The venues, both real and imaginary, are fully rendered and complete down to the broken chairs and half-eaten wings. Maybe the venues are a little TOO realistic, as they are festooned with in-game advertising for real world brands.  I understand having Sabian cymbals and Marshall amps, but do I need to be told which fried chicken to eat while playing?

Screw my hair, check out my knobs!

Screw my hair, check out my knobs!

 

The controls and setup are so-so. Despite promises to the contrary, the Rock Band drums do not map perfectly onto the GHWT songs. Drummers are encouraged to hit silver-topped notes harder for more points, but the velocity sensitivity is variable at best. It is nearly impossible to deploy Star Power, as the regular set requires you to hit the Green and Orange cymbals together, and those two notes don’t usually show up together in the drum track. The tutorial is not available for drummers that aren’t using the GH set, either. We aren’t using the GHWT set because having tried them both at PAX, we found the Rock Band 2 set to be crisper, quieter, and more responsive, with a good spring in the pedal. The GHWT set we played was mushier, louder, less accurate, and just all around not as good as the Rock Band 2 set, though it was an improvement over the original Rock Band drum set.

 

Vocals are a nightmare. There is no “Tambourine Hero” fill section during long instrumental solos. Instead vocalists have fills which seem to be randomly inserted passages of swirls in which you can earn multiples of 9 points by saying “la” over and over and over.  Vocals Star Power can only be deployed through hitting your microphone or holding your controller the whole time and hitting a button. It lasts for about five seconds, and then you have to go back to hitting buttons like a rat hoping for a food pellet. There is no musical staff guiding your pitch adjustments, but rather one line for you to follow the whole time through. The accuracy level and pickup are just plain bad. I scored about 15% lower in GHWT on songs that I have completed perfectly on Hard in Rock Band 2.

 

All of that being said, if you’ve enjoyed Guitar Hero before, keep on keeping on. You’ll probably enjoy this game. The Guitar and Bass work just fine. If you are new to GH, or are trying it after Rock Band, keep in mind that GH is significantly different, and don’t count on the manual or the early tracks to help you find your way. The manual is eight pages long and barely goes farther than “turn the game on and play”. If you are eligible to play a tutorial, good luck finding it. You have to search around through stacks of menus to find the tutorials or anything else in the game.

 

I was disappointed in Guitar Hero World Tour. I guess I expected more after I saw the excellent track list. I did enjoy the cameos from rock icons such as Jimi Hendrix and Zack Wylde, and the game is fun to watch in general, but I’d almost rather watch than play, and that’s a bad sign. Maybe they’ll get it right on their inevitable next time out, but on their initial foray into the full band genre Activision has put too much focus on being different for difference’s sake and not enough on streamlining and gameplay.

 

For being a mediocre comparitor to Rock Band 2 when it could have been so much more, Guitar Hero World Tour earns 3 Weiners out of 5

 

Mega Man 9 DLC is Go! October 7, 2008

Filed under: Games,PS3,Wii,XBox 360 — Gwyddia @ 5:14 pm
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Not content to merely talk about downloadable content, Capcom this week released not one but two DLC packs this week for the well-received Mega Man 9.  The first is an endless level, which is sort of a brutal Mega Man Le Mans sort of trial.  Go and go and go until you inevitably die.  The second is playable Proto Man!  This MM upgrade gives you a slide, a charged shot, and a forcefield, but doubles damage taken and knockback distance when hit.  

 

The Wii folk are enjoying this already.  360 people can get it Wednesday.  Poor PS3 users have to wait until Wednesday.  But hey, at least its definite!

 

Fable II “CE”: Are you KIDDING me? October 4, 2008

Filed under: Games,Kotaku,Rumors,XBox 360 — Gwyddia @ 10:19 am
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As per Kotaku, the increasingly inaptly-named Fable II Collector’s Edition may be trimmed down even more than we thought.

 

Apparently now the developer’s diary and soundtrack are no longer going to be on the “bonus” DVD. No further price cuts, though. Enjoy paying $70 for a making of featurette an extra dungeon of indeterminate length, and some completely out of place (if cool) Spartan armor and energy sword. Or so they tell us this week. We’ve still got seventeen days till the North American release. I’m sure they can trim some more of that fat before then.

 

Fable II On Target To Be Biggest Joke of 2008 October 1, 2008

Filed under: Games,Kotaku,XBox 360 — Gwyddia @ 7:14 pm
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As per Kotaku, the Fable II Collector’s Edition will no longer include the shiny box, the five Fate cards, or the figure of Hobbe. This is allegedly due to “supply chain problems” that Lionhead could never have anticipated prior to three weeks until release. My thoughts are that either not enough people pre-ordered the CE or a ton cancelled their pre-orders after last week’s ridiculousness.

 

 

At any rate, those folks who still want to give Lionhead more of their money will now pay USD $70 for the Fable II game disc (possibly minus multiplayer co-op!), a ‘Making-of’ DVD, TBA Bonus in-game content via XBox live, ‘The Hall of the Dead’ Dungeon, ‘The Wreckager’ Legendary Cutlass Weapon, and the Halo Spartan armor and energy sword.

 

We all have to tend our own virtual gardens on this one, but I think I’ve made my opinion gnome.

 

Peter Molyneaux Needs To Shut His Damn Mouth September 27, 2008

Filed under: Games,Rumors,XBox 360 — Gwyddia @ 7:04 am
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Ridiculous Lucky Captain Rabbit King!  As per Destructoid, Fable 2 will ship without multiplayer co-op.

 

What happened?  This feature, which was supposed to allow players to pop in and out of each others games, was the only thing that Peter Molyneaux presented at E3.  Sure, it didn’t look great then, but to make this little “announcement” just a few weeks before the game’s release, after pre-orders are in, is reprehensible.

 

Yes, Lionhead states that the mode will be available as DLC “a few weeks after release”, but who knows if that’s true?  More to the point, if you were looking to buy this game with a friend and play through together, so sorry.

 

Yes, I’m angry.  Online co-op was a major announced feature of Fable 1, and now it’s being bolloxed in the sequel?  No. Forget this.  I’m canceling my preorder immediately.  I’ll probably play the game, but it’ll be via GameFly – this blowhard jerk with diarrhea of the mouth isn’t getting another cent of my money.  Ever.

 

Review: Rock Band 2 September 16, 2008

Rock Band is back (as if it ever left). The new disc offers about 100 new songs, including Bob Dylan’s first foray into videogames and Harmonix in-house band Speck’s dork ode “Conventional Lover”. For folks who have been rocking out since last year, its more like a huge song pack than a sequel, and that’s just fine.

 

It’s getting better all the time.  The visuals are a bit shinier, the band members a bit more customizable, and the interface a little more streamlined. For example, you can switch between instruments with the same character without having to do a restart. For folks who want to just rock out and have fun, there is a “no fail” option.  For those who complain that the nerf bat was used too liberally in Rock Band 2, there are now options to speed up tracks or take out the visual lines entirely.

 

The updated instruments are the real coup here. The new drumset is a sea change from the day of release set I’ve been rocking since last year. It is solid where the original was flimsy, generally quiet where the original was loud, and provides a better, more satisfying play experience. I’ve been excited about these skins since we tried them at PAX, and I am glad to have them home.

 

The new hotness.

The new hotness.

The guitar is likewise excellent. Gone is the “mushy” strum bar of Rock Band 1. Here to stay is a great feel and wireless rock. An improved accelerometer picks up Overdrive cues nearly without fail. This is a great plastic instrument.

 

Faux woody

Faux woody

The microphone is much the same as the original. It does the job, and picks up as well as it should. Harmonix still hasn’t implemented phoneme recognition, though, so you can recite the Declaration of Independence and still get 100% on the Beastie Boys’ “So Whatcha Want”.

 

All in all, though, Rock Band 2 is a lot of fun. And, because the Rock Band 2 and Guitar Hero World Tour instruments are now interoperable with their respective games, you can pick and choose whose sets you like best and enjoy the loads of content on the discs and beyond.

 

Now if you will excuse me, Gwyddia, The Stig, and the rest of Pathological Monsters! are playing for our airplane in a few minutes.

 

 

 

For listening to their fans and cleaning up what needed to be cleaned up, plus providing a ton of excellent songs to enjoy (500 by Christmas, they say), I am giving Rock Band 2 five weiners out of five.