Playing With My Weiner

Gaming at the mercy of miniature daschunds.

Little Big Planet Delayed Worldwide October 17, 2008

Filed under: Games,Other Folks,Rumors — Gwyddia @ 3:03 pm
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Have you been needing to get your sack on? Too bad. The game has been apparently been delayed due to Q’uran references in the soundtrack. Media Molecule has stated that they have a patch ready to fix the problem on Day One, but apparently fearmongering has won the day and the game will be released “during the week of October 27th”.

Sack Gwyddia

Sack Gwyddia

 

Spore Goes From Release to Xpax in 2.3 Seconds October 12, 2008

Filed under: Games,Mac,PC,Rumors,Spore — Gwyddia @ 10:57 am
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Fastest expansion pack ever?  You folks tell me.  Either way, a “parts pack” called Spore Creepy and Cute has appeared on the EA Store. While the Features section of the offering is curiously blank, other sources indicate to The Weiner that this is JUST a parts pack with no new game content other than stuff to stick on your penis creatures.

Spore Creepy and Cute will cost USD 19.95 and is, at the time of this writing, ironically available only as a digital download on November 18.

 

Starcraft 2 To Be Split Into 3 Games; Blizzard Hires More Gnomes to Count Money October 10, 2008

Filed under: Blizzard,Games,Mac,PC,Rumors,Starcraft — Gwyddia @ 10:05 pm
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According to Shacknews.com, Blizzard’s upcoming Starcraft II will be a trilogy. The first game is set to be titled “Terrans: Wings of Liberty”, the second, “Zerg: Heart of the Swarm,” and the third “Protoss: Legacy of the Void.”

 

The first game has the real meat, as the second and third “will be like expansion packs, but we really want them to feel like standalone products,” as per Blizzard’s Rob Pardo. Each game will have 26-30 missions, which compares favorably to the original Starcraft’s 30.  

 

Each campaign is slated to have “RPG elements”, whatever that means in today’s gaming world. Most disturbing, each race will have units specific not just to their race, but to their game. These units will not be available for multiplayer.

 

Blizz says they had to split this up to get the game out on time and as a quality product. I think this is the hand of Activision. Blizzard has never seemed to mind long dev times before. I, for one, don’t like the idea of paying anywhere from $90 to $150 on a game I’ve waited years to play, but if I’m actually getting three games’ worth of content, it might be reasonable.  Anyone else think Blizz is loading up lore for World of Starcraft?

 

Late note – Rob Pardo tells us that SC2 is on the three year “plan” (don’t hold them to this). Thus, if we see Starcraft II: Terran Pajama Party in 2009, you won’t see Protoss Pretty Ponies until at least 2011.

 

Preview: Wrath of the Lich King Content Patch Plans

Blizz blue posters Tigole and Kalgan sat down with the legitimate WoW press on Thursday evening and let slip some details about what to expect — but not when — from content patches for Wrath of the Lich King.

 

Patch 3.1 will include the 10/25 man raid of Ulduar, which is set in the Storm Peaks of northern Northrend. I wouldn’t look for this patch to go Live under well into 2009 since there will be plenty keeping folks busy in the Naxxramas / Obsidian Sanctum / Malygos progression. Unless you’re Nihilum or Death & Taxes, you’ll probably have your hands full. I would expect the final boss to of the Ulduar raid to be Loken, a sort of “fallen” Titan or servant of the Titans.

 

Patch 3.2 will include a new raid instance that is currently a mystery. A mystery, eh Blizzard? Well, what area doesn’t feature a raid and can be tied into the lore of Northrend? Remember Warcraft III, The Frozen Throne, when Arthas had to harrow the lowest depths of the Azjol-Nerub to get to Icecrown? During his journey he was beset the the hideous Faceless Ones, servants of a vile creature who was unseen. I believe this entity is Yogg-Saron, an Old God alluded to in quests in the Grizzly Hills and Storm Peaks, and that this monstrosity will be the final encounter of this unannounced raid instance.

 

Patch 3.3 will reportedly bring Icecrown Citadel and “resolve” the Ashbringer storyline. Frankly, I really, really want to have an Ashbringer in my inventory. I’m a Retribution Paladin, and nothing could be more fitting. As to when you might expect to look forward to this patch, my guess would be sometime in the first half of 2010, judging by Blizzard’s past history in delivering content patches.

 

Also coming soon to a content patch near you: the dance studio, a feature announced at BlizzCon last year but presently missing from the beta. Blizzard’s goal with the dance studio is not just to add new dances, but rather to allow players to piece dance moves together to create their own unique dances. That sounds like a lot of work — don’t hold your breath for a release in 2008.

 

You know how I feel about Blizzard charging us 950g to learn how to fly all over again. Well, Blizzard claims they’ll have a way wherein players who don’t train (or re-train, if you will) flying at 77 when it’s available will be able to borrow a “temporary” mount to get from point A to point B. No idea how this works yet, since it’s not in Beta to my knowledge, but I guess it’ll be seen at Blizzcon this weekend.

 

Fable II WILL Have Online Co-Op at Launch October 9, 2008

Filed under: Games,Rumors — Gwyddia @ 1:40 pm
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According to our friends at Kotaku, Fable II will have an online co-op multiplayer available as a patch if you are connected to XBox Live.

Apparently the Fable II dev blog makes it plain. I’d believe it, since it doesn’t come from You Know Who’s mouth.

 

Squeenix Plans To Mess With Your Brain. Literally. October 7, 2008

Filed under: Games,Industry,Other Folks,Rumors,Square Enix — Gwyddia @ 4:49 pm
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Brain Games...are not...over!

Brain Games...are not...over!

 

 

 

Gamasutra is reporting that Square Enix will be announcing a brainwave-controlled game at the Tokyo Game Show this week.  The game will license technology from NeuroSky called the Mindset. As per NeuroSky’s website:

The brain is comprised of many, many neurons. When transmitting information, small electric pulses are made. Over the last century of neuroscience discovery,the broad and specific regional readings of these pulses have been found to represent different categories of emotion and mental states. By reading these waves, known as EEG’s, the brain’s activity can be utilized by computers and other devices – a BCI (Brain-Computer Interface).

 

The NeuroSky Mindset also wants Sarah Connor and will be coming to you in some sort of entertainment format via Japan.  Stay tuned.  Or don’t, while you still have free will.

 

Molyneaux still talking: Fable II DLC

Filed under: Games,Rumors — Gwyddia @ 4:39 pm
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Despite being bound and gagged by Microsoft PR people, Peter Molyneaux has told VideoGamer.com that Lionhead would be “pretty dumb” if they weren’t planning Fable II downloadable content.  Before receiving his tranquilizer dart, Molyneaux opined that he wouldn’t “want it to be just a whole load of new weapons and armour.” When might these riches materialize?  Who knows, but The Weiner’s favorite designing head would prefer if people “didn’t have to wait months and months for it as well.” 

 

You know, online multiplayer isn’t weapons and armor, and people don’t want to wait for it…

 

Ninjas v. Pirates? No, Daschunds. October 5, 2008

Filed under: Games,Other Folks,Pups,Rumors — Gwyddia @ 10:36 am
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I believe this image from reader Milinz says it all.

Oh yeah, and it looks like we may see the KOTOR MMO this month. No big.

 

Fable II “CE”: Are you KIDDING me? October 4, 2008

Filed under: Games,Kotaku,Rumors,XBox 360 — Gwyddia @ 10:19 am
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As per Kotaku, the increasingly inaptly-named Fable II Collector’s Edition may be trimmed down even more than we thought.

 

Apparently now the developer’s diary and soundtrack are no longer going to be on the “bonus” DVD. No further price cuts, though. Enjoy paying $70 for a making of featurette an extra dungeon of indeterminate length, and some completely out of place (if cool) Spartan armor and energy sword. Or so they tell us this week. We’ve still got seventeen days till the North American release. I’m sure they can trim some more of that fat before then.

 

Nintendo Finally Admits to New DS Design October 2, 2008

Filed under: DS,Hardware,Rumors — Gwyddia @ 9:39 am
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I can't do that, Dave.

I can't do that, Dave.

 

 

As per The Register’s Hardware section (thanks, Araan!), Nintendo has finally set us up the bomb.

 

The Nintendo DSi will launch in Japan on November 1st.  Contrary to popular rumor, the DSi still only has one touchscreen.  It will also sport a 3 Megapixel digital camera, an SD card slot, very slightly larger screens (3.25″ v. 3″), and improved audio.  It will also be a tad slimmer due to the removal of the GBA slot.

 

All in all, this is a nice update, but if you already have a smartphone, probably nothing to write home about. I’ll withhold final judgment until i can hear the “improved audio” for myself.

 

The Nintendo DSi will cost ¥18,900/USD $179 when it is released next month in Japan.  No word yet on when Europe or North America will see it on their shores.