Playing With My Weiner

Gaming at the mercy of miniature daschunds.

Weinercast Wednesday! December 17, 2008

Filed under: Games,WeinerCast,World of Warcraft — Gwyddia @ 9:04 am
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The Weinercast is go! This week: Gwyddia Stabs The Oculus In Its Heroic Eye.

As always, the Weinercast is available on Gwyddia - Weinercast

Please leave us a review or a comment/question, and we’ll address it on air next week!

A non-iTunes link if you need it.

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Weinercast Wednesday! December 3, 2008

The Weinercast is go! This week: Into Naxxramas, and a Little Comment on civility.

As always, the Weinercast is available on Gwyddia - Weinercast

Please leave us a review or a comment/question, and we’ll address it on air next week!

A non-iTunes link if you need it.

 

Weinercast Wednesday! November 26, 2008

Filed under: Araan,Games,WeinerCast,World of Warcraft — Gwyddia @ 12:13 pm
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The Weinercast is go! This week: News, Roguecraft, Heroic Ajzol-Nerub, and a special moment.

As always, the Weinercast is available on Gwyddia - Weinercast

Please leave us a review or a comment/question, and we’ll address it on air next week!

A non-iTunes link if you need it.

 

Weinercast Wednesday! November 19, 2008

Filed under: Games,WeinerCast,World of Warcraft — Gwyddia @ 12:30 pm
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The Weinercast is go! This week: Gwyddia takes on the Violet Hold.

As always, the Weinercast is available on Gwyddia - Weinercast

Please leave us a review or a comment/question, and we’ll address it on air next week!

A non-iTunes link if you need it.

 

Full of Lichy Goodness November 14, 2008

Hello, Weiner fans. Sorry to have dropped off the map yesterday, but it was the first full day of Wrath of the Lich King. Araan and I logged in an 12:01am and are level 72 and 71 now, respectively.

 

So far, WotLK is everything Blizz promised it would be. Zones are beautiful and expansive. Quests are fun and closely grouped to avoid the annoyance of crossing several zones for no apparent reason. 5-man instances take anywhere from 30-50 minutes with good XP and quest rewards.

 

Green is not the new purple, as it was in The Burning Crusade. As a high-end raider in BC, I have replaced just one piece of gear, my shoulders, which actually came from heroic Magister’s Terrace. The new shoulders are a quest reward in Coldarra, the site of the Nexus instance. From what I have seen and heard from other players, the goal here seems to replace 1-2 pieces of gear per zone until about level 75, when you can expect to have mostly Northrend gear. That’s a lot nicer than the “sticker shock” we all experienced in Outland.

 

Blue is the order of the day, both in gear and in art design. If BC was red, LK is Blue. Does this mean the next expansion will be the Emerald Dream? I think so.

 

I need to get back in game, though – some of my guildies are going to tear through Azjol-Nerub and I want in.  And don’t fret – if you’re not playing already, you will.

 

“Mind Theft” Suit Leveled at Blizz November 6, 2008

Hello?  Mind taker??

Hello? Mind taker??

An inmate in South Carolina has attempted to file suit against Blizzard for “mind theft”. You can check out the filing and my take on it over at GamesLaw.net.

 

“To The Ground, Baby!” October 30, 2008

Filed under: Araan,Blizzard,Games,World of Warcraft — Gwyddia @ 12:37 pm
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From Araan:

First they came for the Paladins, and you said nothing, because you were not a Paladin…

The Nerf bat is coming, friends. Check out this recent Blizz blue post Q&A:

 

Q: Are we going to nerf Ret?

A: TO THE GROUND BABY. Okay, not really, but sometimes I can’t resist. We’ll see how much that quote comes back to haunt me. We will probably be making some changes soon, perhaps even hotfixes. We want to be very surgical about what we do. We don’t want to overdo it, and we don’t want to hurt their sustained PvE damage. When we’ve decided, I’ll make sure you all know. (Ghostcrawler)

“Surgical”, eh? Well, let’s look at the announced changes:

Paladin (Skills List / Talent Calc. (9095))
Skills
Holy

Seal of Wisdom now deal [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ] Holy damage)
Seal of Light now has a chance to heal for [ 15% of AP + 15% of Spell Power ]. (Down from [ 28% of AP + 28% of Spell Power ])
Seal of Light now deals [ 16% of AP + 25% of Spell Power + 1 ] (down from [ 20% of AP + 32% of Spell Power + 1 ]) holy damage when unleashed.
Seal of Righteousness now grants each melee attack [ 2.2% of Melee Weapon Speed * AP + 4.4% of Melee Weapon Speed * Spell Power ] additional Holy damage. (Down from [ 2.8% of Melee Weapon Speed * AP + 5.5% of Melee Weapon Speed * Spell Power ])

Protection
Seal of Justice now deals [ 16% of AP + 25% of Spell Power + 1 ] holy damage when unleashed. (Down from [ 20% of AP + 32% of Spell Power + 1 ])

Retribution
Judgement of Command Holy damage reduced from 56% to 45%.
Blessing of Might (Rank 8 ) and Greater Blessing of Might (Rank 3) now increase AP by 306. (Up from 305)
Seal of Corruption now deals [ 15% of AP + 8.8% of Spell Power ] additional holy damage over 15 seconds. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
Seal of Corruption now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
Seal of the Martyr now makes all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
Seal of the Martyr now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old – [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
Seal of Blood now makes all your melee attacks deal [ 22% of mw ] to [ 22% of MW ]. (Down from [ 28% of mw ] to [ 28% of MW ])
Seal of Blood now deals [ 16% of AP + 25% of Spell Power + 36% of mw ] to [ 16% of AP + 25% of Spell Power + 36% of MW ] Holy Damage when unleashed. (Old – [ 20% of AP + 32% of Spell Power + 25% of mw ] to [ 20% of AP + 32% of Spell Power + 25% of MW ] Holy damage)
Seal of Vengeance now deals [ 15% of AP + 8.8% of Spell Power ] additional Holy damage over 15 sec. (Down from [ 19.2% of AP + 9.6% of Spell Power ])
Seal of Vengeance now deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage. (Down from [ 17.5% of AP + 28% of Spell Power + 1 ])
Judgement of Wisdom now restores 1% of the attacker’s maximum mana. (Down from 2%)
Judgement of Light now has a chance to heal the attacker for [ 10% of AP + 10% of Spell Power ]. (Down from [ 18% of AP + 18% of Spell Power ])

… So, does anyone think that those changes above are in any way “surgical”, or that they won’t affect PvE damage? And no one said nerfing Holy and Protection damage was part of the deal, either. Nerfing all seals affects Holy soloing and Protection tanking. A targeted seal nerf would have touched Command and Blood/Martyr only. Of course, it’s not a total nerf. You do get one extra point of attack power from Blessing of Might . . .